player.NAME/HANDLE: Cris
PERSONAL JOURNAL:
idecARE YOU 16 OR OVER?: Yes!
CONTACT:
robocrisOTHER CHARACTERS: N/A
character.CHARACTER NAME: Ratonhnhaké:ton/Connor
SERIES: Assassin's Creed IIICANON POINT: After Sequence 9, before he gets back to apologize to Achilles.
AGE: 20
APPEARANCE: here!PERSONALITY: Connor has two very distinct sides. The first is one of an idealist; for someone whose primary occupational objective is
murder people he's remarkably moral. He will argue against needless killing and violence, to the point of shouting outright at Haytham when he kills informants that have outlived their usefulness. He expresses horror at the outcome of the battle of Concord, lamenting to James Barrett that he hadn't done enough after seeing the corpses of combatants from both sides littering the ground, despite having helped to win the fight for his side (the Patriots.) He is respectful of the dead, and doesn't enjoy killing even when he feels personally slighted by or entirely justified in the life he's taking.
He's also both selfless and kind to a fault, and this is best seen with the people he has recruited to live in his homestead. The population is generally made up of fellow outcasts, ones that he finds struggling in some way or another and without prompting he'll offer a safe place to live and a way to prosper. With these people he tends to be polite - almost shy - always willing to take the time help, contrary to how impatient he occasionally seems with the Sons of Liberty or anyone that actually demands things of him. He really, if you run around doing the optional Homestead missions, basically spends a good deal of time and energy trying to alleviate even their smallest grievances, going so far as to set up a young couple, eventually attending their wedding. His naivete is also on display during the beginning of particular mission; he's in his twenties, but he's still sheltered to a fault, both from growing up in a completely secluded community and never once stepping foot outside of it until he was a teenager, and because he's personally just a huge derp. He professes to not knowing much about courting women, and indeed doesn't tend to show much interest in pursuing relationships just yet. He seems to have no prejudice against anyone for race or gender, and early on is even completely ignorant of the racism that Achilles faces as an African American in Revolutionary America. He learns better eventually, of course, and will question his allies on why "freedom for all men" doesn't actually seem to apply to all men.
The second side to him is that of a vicious Assassin. Despite his opinions on the need for peace, he is always willing to grab a weapon and fight for it. His methods during battle are quite brutal too, and he is often described by onlookers and by opponents as "fighting like an animal." He's can be a bit of an asshole, just putting that out there. When he's focused on a goal or angry about being delayed on achieving said goal, he can get straight up rude and irritable. He doesn't like being ordered around, and tends to break out the sass when someone starts to get on his nerves by doing so too much. He can also be incredibly contrary with people he doesn't like, and he doesn't tend to mind creating a scene in public when he disagrees with them, even when he really shouldn't.
He's calling him pigheaded is being generous. He's exceptionally stubborn, and tends to butt heads with other stubborn individuals quite frequently: the best example of this being in his relationship with Achilles (his elderly teacher) whom he often finds himself getting into shouting matches with, especially when Achilles tells him the course of action he's decided on is wrong. When he's not with people he feels some kind of kinship with, he tends to be moody and can come off as aloof. He's not particularly talkative, and simply
won't talk if he feels he doesn't have anything to say - which really makes things awkward when people are trying to make small talk at him - he doesn't like to mince his words, either. He also has a great distaste for lying (even for lying by omission), which is not really helpful when one is part of a secret, stealthy order of people who kill other people for the "greater good."
He's an odd mixture of both proud and humble; he refuses to take credit he feels he doesn't deserve, but he gets agitated and borderline bratty when he thinks he's not being given the credit that he's due. His temper is short, and his grudges are held long and hard. He is easily rallied by fighting against what he perceives to be injustice, but is often plagued by insecurities about whether or not the paths he chooses are the right ones.
Connor has a lot of bravado, often times volunteering himself for completely insane, practically suicidal missions, touting the creed "because no one else will" as a justification. Even when he was young he was a thrill-seeker; he would purposefully go after the hardest-to-reach most dangerous things to test and improve himself, against the advice of close friends and against the rules imposed by his mother. He is not without fears though, the most notable of which being a phobia of fire after having to watch his mother burn to death in one when he was a child. This is visible in gameplay when he will flinch away from flames, wincing and cringing and covering face with his hands until you walk him away from it again. He tends to fixate on memories of this early part of his life, which is seen especially well through his grudge against Charles Lee. Even almost two decades later he's unwilling to listen to any arguments from other characters that may be in Lee's favor, once growing angry and calling him a monster when Haytham tries to espouse Charles' virtues. He has a single-minded determination to pursue and kill Charles that's borderline obsessive, and it's exceptionally personal. He will argue with Achilles against the necessity of killing other members of the Templar hierarchy, but he was unsatisfied even when George Washington had Charles Lee imprisoned and he was rendered effectively harmless.
One of Connor's most interesting relationships is with his father, the British Templar Haytham Kenway. From an early age he'd had a fascination with his absent father; when we see him for the first time, he's trying to read Hatham's journal in secret, and he hastily drops it and hides it away from his mother when she catches him. Even while he understands that Haytham is his enemy, he seems so interested in finally meeting the man that Achilles orders him away and after a different target to keep them apart (and likely to keep the extraordinarily inexperienced Connor from engaging anybody that deadly.) Even as he grows older, and despite all his irritation and sniping at Haythem during their brief alliance, he begins to argue with Achilles the merits of putting away their ancient conflict and allying themselves with the Templars... until he realizes that his father is trying to manipulate him into supporting Charles Lee. That's a
total dealbreaker.
ABILITIES: The only actual power Connor has is something called
Eagle Vision, a "sixth sense" that is used as a sort of second sight. With it, Connor is able to see who is an enemy and who is an ally, easily spot his targets and occasionally follow otherwise invisible trails and clues.
For abilities, Connor grew up in the forests of what is now upstate New York in the 1700's, and as such he has all the survival skills necessary to make a life in that kind of place. He is exceptionally talented at hunting, trapping and tracking, along with scaling and running through trees and climbing sheer rock cliffs. He has grown used to climbing buildings, and has become pretty darn good at parkour as well. He is a mountain of a man and built like a linebacker to boot, which helps him to
fight like a beast; because he had trained with small blades, axes and long bows from a young age he has mastered finding ways to make them deadly, and further lessons given to him over the past few years by the experienced assassin Achilles have made him efficient with weapons like flintlock pistols, muskets, swords and rope-darts as well.
Stealth gameplay is a big part of AC3, and Connor is pretty good at being quiet and sneaky, despite his size. He's an accomplished ship captain, but that probably won't come much in handy.
POSSESSIONS: The clothes on his back
A bow (16 arrows)
A tomahawk
Two hidden blades
A rope-dart launcher (8 rope darts)
Two flintlock pistols (enough gunpowder and ammo for 8 shots per pistol.)
A war club
A saw-toothed sword
samples.
JOURNAL ENTRY SAMPLE: Here!
THIRD-PERSON SAMPLE:
Connor paces back and forth on the private docks of his Homestead, watching his get ship get tied down and secured, inspecting the damage from where Haytham had rammed her into Ben Church's vessel. He ignores the strange looks Faulkner is giving him, too lost in his own thoughts. When his father made for New York again, their work concluded, he left behind the wounded Aquila and her highly disgruntled crew.
And his greatly conflicted son.
Connor bid his first mate Faulkner farewell without answering any of the man's questions, wallowing in the guiltiest sense of optimism he'd ever felt. He hadn't really known what to expect when he finally met the man; he had known that he should kill the Grand Master, that it is what Achilles would have him do. He doesn't exactly like his father - he certainly doesn't trust the man - but he feels that if he tried hard enough he could temper Haytham.
He could forge a peace, of sorts. They are both working to free the Colonies of the British Empire's influence, after all, aren't they? He still has every intention of killing Charles Lee, but after that... after that, maybe they do not have to be enemies.
Connor likes wars little enough, let alone endless ones fought for centuries and across continents.
He finally stops pacing, picking his bow up from where he'd set it to settle his hood back around his neck. It always feels strange returning from the sea after months on the Aquila's back, but now he starts back towards the Davenport Manor with renewed purpose. First, he will apologize to Achilles; for shouting at him before leaving, for saying the things that he did. He knows he should not have, and the old man deserves better.
Then, he will propose forming a truce with the Templars.